Coworker is a concept we developed during the Invention Design course over the course of one semester. Coworker is an AI plugin for Figma that supports UX/UI designers throughout the entire design process. It knows all project data—from interviews to target groups—and never forgets anything.
Instead of wasting time on repetitive tasks, the smart coworker assists with design variants, UX tests, and decision-making—directly in Figma, tailored to each phase, from wireframe to final design.
In Application Design, we rethought the existing apps Momox, Medimops, and Momox Fashion — and merged them into one intuitive experience. The goal was simple: create an easy-to-use app where people can quickly sell and buy books, games, and clothing.
We focused on a clearer UI, a smoother user experience, and a stronger sustainability angle. One key challenge was keeping the original simplicity of Momox while introducing new features and a more streamlined flow.
In this project, I supported the design of a white-label platform that allows companies — often large call centers — to create and manage their own AI support agents. My work focused on shaping the interface of the Agent Builder, where agents are created, configured, and organized.
We designed a clear setup flow, an overview where all agents can be managed, and transparent panels that show how each agent performs. Alongside the builder, we also worked on a Live Center that provides real-time insights into call center activity, making a complex AI system feel intuitive for a wide range of teams.
This was an external project where we developed an MVP to test the core concept. The idea was to create an AI-powered shopping assistant that lets users generate a product they have in mind — even if it doesn’t exist online yet.
The app allows users to describe their idea through a prompt, create a visual version together with an AI assistant, and fine-tune every detail through an editable prompt. Once the imagined product is visualized, it’s matched with real items from the web to find the closest possible version of the user’s “dream product.”
In a one-week mechatronics workshop, we built a two-joint drawing arm inspired by human movement. The idea was to create a device that doesn’t draw perfectly, but with a natural, slightly imperfect line quality. The arm could move freely and draw any shape with a hand-drawn feel.
Our concept imagined generating small postcards: users describe their mood, an AI creates a visual, and the arm draws it. We prototyped the system with an Arduino, stepper and servo motors, laser-cut wood parts, and a simple pen holder — a compact test of human-like machine drawing.
I'm an Interaction Design student at HfG Schwäbisch Gmünd. I'm a curious, creative person who loves diving into projects and shaping ideas into something clear and intuitive. I enjoy working through things in a structured, strategic way and figuring out how people interact with products.
Before moving into interaction design, I studied architecture and urban planning in Stuttgart, which shaped my sense of form, space, and systems. I like learning new things, working with others, and talking about good ideas. – Always open to connect.
I'm always open to new opportunities and contacts.
Feel free to reach out!
Currently looking for an internship starting March 2026 :)
Felix Strobel
Weißensteiner Straße 24
73525 Schwäbisch Gmünd
Germany
Email: felix.strobel@hfg-gmuend.de
Phone: +49 152 59578453
Felix Strobel
Weißensteiner Straße 24
73525 Schwäbisch Gmünd
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